Status: Implementation pathway Last Updated: 2026-02-03
This document describes pared-down dreamer experiments and how they evolve toward the full Synome architecture.
Purpose
The full Synome vision involves multi-layer knowledge hierarchies, teleonome networks, and sophisticated RSI. Building this all at once is impractical.
Instead: start with minimal viable experiments that preserve the essential invariants, then evolve toward full complexity.
Principle: Design data structures now that can grow into the full architecture without rearchitecting.
The Experiment: Game-Playing Agents
What We're Building
Agents that learn to play games (Chess, Poker, Zork, Monopoly) through training, accumulating knowledge that transfers across games.
Simplified Architecture
┌─────────────────────────────────────────────────────────────┐
│ Agent │
└─────────────────────────────┬───────────────────────────────┘
│
┌───────────────────┼───────────────────┐
▼ ▼ ▼
┌─────────────────┐ ┌─────────────────┐ ┌─────────────────────┐
│ SYNOME │ │ KNOWLEDGE GRAPH │ │ TRAINING SESSIONS │
│ (read-only) │ │ (append-only) │ │ (RSI environment) │
│ │ │ │ │ │
│ • Ontology │ │ • Learned │ │ • Configs │
│ • Game rules │ │ patterns │ │ • Session outputs │
│ │ │ • Starts EMPTY │ │ • Metrics │
└─────────────────┘ └─────────────────┘ └─────────────────────┘
Two Flows
Training (Learning):
Play games → Observe outcomes → Extract patterns → Validate → Write to KG
Inference (Applying):
Query Synome + KG → Compose context → Execute decision
Mapping to Full Synome Architecture
| Experiment Concept | Full Architecture | Notes |
|---|---|---|
| Synome (read-only rules) | Synart (Layers 1+2) | Same role: immutable ground truth |
| Knowledge Graph | Embart | Learned patterns, single embodiment |
| Training Sessions | Dreamart + Dreamer | Formalized later |
| Synome Police | Validation / Governance | Expands over time |
| Agent | Single-embodiment teleonome | No telart layer initially |
What's Simplified
- No telart layer — Single-embodiment teleonomes only
- No multi-embodiment coordination — One agent per teleonome
- No formal dreamart — Training sessions are informal for now
- Binary ossification — Synome (frozen) vs KG (fluid), not full spectrum
- No cross-teleonome knowledge sharing — Each agent learns independently
What's Preserved
- Authority hierarchy — Synome > KG
- Learned patterns start empty — Must be discovered, not pre-loaded
- Validation before writes — Synome Police checks patterns
- Append-only knowledge — Can always roll back
- Confidence tracking — Patterns have evidence weights
Critical Design Choices
These choices ensure experiments can evolve toward full Synome without rearchitecting.
1. Truth Values: Positive and Negative Weights
Not this:
(fork, effectiveness, high) @confidence=0.85
This:
(fork, effectiveness) @pos_weight=850 @neg_weight=150
Why:
- Strength and confidence derive from weights
- Negative evidence is explicit
- Ossification emerges naturally (high total weight = hard to shift)
- Matches the (strength, confidence) model in full architecture
2. Append-Only with Periodic Compaction
- Append raw observations continuously
- Periodically summarize/compact to manage resources
- Accept context loss as resource discipline tradeoff
Why: Preserves audit trail, enables rollback, matches security model.
3. Validation Extends Over Time
Now: Synome Police checks syntax + LLM sanity check ("does this drift from synart spirit?")
Later: Formal logical consistency — embart must logically extend synart without contradictions.
4. Security = Self-Corruption Prevention
The threat model is internal drift, not external attackers.
Bad pattern enters KG
│
▼
Influences future decisions
│
▼
Generates more bad patterns
│
▼
System corrupts itself
Mitigations:
- High-weight patterns resist noise (ossification)
- Single observations can't corrupt established patterns
- Append-only enables rollback
- Validation catches obvious drift
Evolution Pathway
Phase 1: Current Experiments (Now)
Synome (immutable) ──────────────────────────────────
│
Knowledge Graph (append-only, pos/neg weights) ──────┤
│
Training Sessions (informal) ────────────────────────┘
- Single-embodiment teleonomes
- Binary ossification (Synome vs KG)
- LLM-based validation
- Games as training domain
Phase 2: Dreamart Introduction
Synome ──────────────────────────────────────────────
│ │
└── Dreamart (extends/modifies for testing) ─────┤
│
Knowledge Graph ─────────────────────────────────────┤
│
Formalized Training Environment ─────────────────────┘
- Dreamart formalizes training scenarios
- Can temporarily extend/delete synart rules for experimentation
- Updates more frequently than synart
- Test new perspectives before committing to synart changes
Phase 3: Ossification Spectrum
Synome (axiomatic, governance-only changes) ─────────
│ │
└── Dreamart ────────────────────────────────────┤
│
Knowledge Graph with ossification levels: ───────────┤
• Speculative (low total weight) │
• Established (medium total weight) │
• Proven (high total weight) │
│
Pattern promotion path: KG → Synart ─────────────────┘
- Ossification becomes explicit spectrum
- Proven patterns can graduate to synart (via governance)
- Synart begins updating (daily cadence)
Phase 4: Multi-Embodiment / Telart Layer
Synart ──────────────────────────────────────────────
│ │
Telart (teleonome-specific patterns) ────────────────┤
│ │
Embart (embodiment-specific patterns) ───────────────┤
│ │
Multiple embodiments per teleonome ──────────────────┤
│ │
Dreamer/Actuator split ──────────────────────────────┘
- Telart layer emerges between synart and embart
- Multiple embodiments share telart
- Dreamers explore, actuators execute
- Cross-teleonome sharing only via synart
Invariants Across All Phases
These must hold regardless of current phase:
- Authority hierarchy exists — Higher layers trump lower layers
- Patterns have truth values — (strength, confidence) or equivalent
- Evidence flows back — Outcomes inform future patterns
- Validation before promotion — Patterns checked before entering higher layers
- Security = self-corruption prevention — Overeager updates are the threat
- Append-only foundation — History preserved, rollback possible
What's Left to Discover
The experiments should reveal:
- Optimal training/inference logic (same path or different?)
- What RSI metadata is most valuable
- How to measure pattern transfer across domains
- When to compact vs preserve granularity
- How aggressive validation should be
These are degrees of freedom — the experiments figure them out, not the architecture docs.
Summary
| Aspect | Now | Evolves Toward |
|---|---|---|
| Knowledge layers | Synome + KG | Synart + Telart + Embart |
| Embodiments | Single | Multiple per teleonome |
| Ossification | Binary | Spectrum with promotion |
| Training | Informal sessions | Formalized dreamart |
| Validation | Syntax + LLM sanity | Logical consistency |
| Update cadence | KG only | Embart > Dreamart > Telart > Synart |
The goal: Build the simplest thing that works, but build it so it can grow.
Related Documents
| Document | Relationship |
|---|---|
probabilistic-mesh.md |
Full truth value system these experiments build toward |
synome-layers.md |
The 5-layer architecture (synart, telart, embart) |
dreamer-perspective.md |
Full dreamer embodiment — the evolution target |
security-and-resources.md |
Security as self-corruption prevention |
short-term-actuators.md |
Parallel actuator pathway (teleonome-less beacons) |